Neil Cravane

Player: Vorcha

Profession: Biomechanical Engineer/Cyberneticist

Demeanour: While his build and appearance give off an intimidating aura, he's rather friendly and outgoing. He also seems to be very confident.

Nature: Neil knows what he wants, and works damn hard to get it. His confidence is a fragile thing built on past experiences, it's not perseverance when he stumbles, but aggressive stubbornness not to lose.

Description: 6'1" tall, with a lean build. Green eyes. Light freckles on his face. Red hair, with shaved sides, with a short cropped beard and mustache. The right side of his head has scars and a tattoo reading "AJX-1553". Just above his left elbow, the arm is replaced with a complex mechanical prosthesis.

Stats

Health

  • Physical Health: 14
  • Mental Health: 13

Attributes

  • Physical Defence: 4
  • Mental Defence: 3
  • Strength: 3
  • Agility: 2
  • Perception: 3

Skills

  • Melee: 2
  • Ranged: 3
  • Stealth: 0
  • Academics: 2
  • Science: 3
  • Medical: 3
  • Engineering: 4
  • Social: 1

Specialities

  • Caught Red Handed: 3 Neil's spent a lot of time tinkering with his arm, upgrading it for whatever situation he might fear encountering in his job. This of course, means that inside of it hides weaponry and tools. Neil's arm can be set to reveal one of three non-standard load outs, going from his neutral format for free, but requiring a turn to switch between the alternate forms. His hand can't be used as a normal limb unless he spends a turn to switch it back.
  • A short blade from over the hand, requiring the fist to be pointed down. +1 melee
  • A barrel from below the hand, requiring the palm to be lifted. +1 ranged
  • A set of various articulated tools which unfold from within the digits, giving a +2 to checks made to repair, disassemble, or interact with machinery and electronics.
  • SPECNAME: (value) This is a fluff description of Spec 2. This is a description of how the stats work.
  • SPECNAME: (value) This is a fluff description of Spec 3. This is a description of how the stats work.

Gear

Onsite
  • (A list of things your character may carry day-to-day while doing their job on-site, e.g a firearm, tactical belt items, body armour, work-specific attire, radio, identification, small items or trinkets of significance, etc)
Offsite
  • (A list of things your character will have on missions, such as firearms and radios, and profession-specific equipment like explosives, medical equipment, tools, etc.)

Personal Belongings

  • (A list of your character’s personal belongings; these are generally kept in their room, and are of some significance to your character, e.g book/music collections, trinkets/jewellery, photographs, degrees, personal entertainment, etc.)

Background History

Neil Cravane was the youngest of three siblings. He was born on July 15th and raised in Waterford, Ireland until his family moved to North Carolina when he was 7 years old. His father was a marine technician, and Neil spent much of his summers helping out with the repair shop. This encouraged a lifelong fascination with machines, and a habit of tinkering with things he couldn't always quite put back together.

When he was 16 years old, there was an accident in the shop, resulting in his left arm being pinned under an engine. It was amputated just above the elbow. After graduating highschool, Neil began pursuing his degree in Biomechanical Engineering, completing the first prototype for his prosthesis before graduating.

Due to an uptick in staff losing appendages in containment breaches or other hazardous occurrences, he was recruited to continue his research and development of cybernetic devices.

Misc. Details

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Music/Artwork
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