Yarrow Archekovska

Player: Crowsabound

Profession: COMBAT MEDIC SPECIALIST (68W)

Demeanour: She's proud, loyal, witty and perhaps a little too impatient. But this is all just a facade, a mechanism to deal with her position.

Nature: Gruff, smartass, difficult are all words that have been used to describe Yarrow. She's constantly fidgeting and

Description: Not particularly striking herself, Yarrow stands at 5''2. Clad in dark clothes and boots, she always wears layers and is constantly throwing them on or tearing them off as if the temperature is dire. You might notice burn scars peeking out-lines against her skin, or the heavy scarring and tattoos weaving through various parts of her body. Her ocean-blue eyes lock onto you, framed by her dark hair(which is also constantly undoing itself from whatever hairstyle she's pinned, braided, or tied it into) and tan skin. You wonder why she's glaring. She takes a breath and her hand instinctively flicks to the nearest blunt heavy thing, always ready to fight. Maybe it’s time you stopped staring now, you think as you turn away.

Stats

Health

  • Physical Health: 14
  • Mental Health: 12

Attributes

  • Physical Defence: 4
  • Mental Defence: 2
  • Strength: 3
  • Agility: 4
  • Perception: 3

Skills

  • Melee: 3
  • Ranged: 4
  • Stealth: 0
  • Academics: 1
  • Science: 2
  • Medical: 5
  • Engineering: 0
  • Social: 2

Specialities

  • SPECNAME: (value) This is a fluff description of Spec 1. This is a description of how the stats work.
  • SPECNAME: (value) This is a fluff description of Spec 2. This is a description of how the stats work.
  • SPECNAME: (value) This is a fluff description of Spec 3. This is a description of how the stats work.

Gear

Onsite
  • (A list of things your character may carry day-to-day while doing their job on-site, e.g a firearm, tactical belt items, body armor, work-specific attire, radio, identification, small items or trinkets of significance, etc)
Offsite
  • (A list of things your character will have on missions, such as firearms and radios, and profession-specific equipment like explosives, medical equipment, tools, etc.)

Personal Belongings

  • (A list of your character’s personal belongings; these are generally kept in their room, and are of some significance to your character, e.g book/music collections, trinkets/jewelry, photographs, degrees, personal entertainment, etc.)

Background History

(A chronological record of your character’s personal history)

Run Details

Run Name Loot Awarded Date
x x x

Misc. Details

Languages

Speaks English, Spanish, ASL, Farci, and understands Russian but sucks at even basic conversational skills in Russian.

Facts
Music/Artwork
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