Eris

Player: Elisa

Profession: Diplomat, librarian, spy

Demeanour: Fidgety, eccentric, distant, curious.

Nature: Eris is not exactly as she seems. She appears to be a young woman with a relatively kind disposition that enjoys learning and studying more than she enjoys being around other people. She speaks with a silent collection that can capture attention at will.

Description: (What your character looks like, how they dress, how they may sound, etc.)

Stats

Health

  • Physical Health: 10+PDEF
  • Mental Health: 10+MDEF

Attributes

  • Physical Defence: 0
  • Mental Defence: 0
  • Strength: 0
  • Agility: 0
  • Perception: 0

Skills

  • Melee: 0
  • Ranged: 0
  • Stealth: 0
  • Academics: 0
  • Science: 0
  • Medical: 0
  • Engineering: 0
  • Social: 0

Specialities

  • SPECNAME: (value) This is a fluff description of Spec 1. This is a description of how the stats work.
  • SPECNAME: (value) This is a fluff description of Spec 2. This is a description of how the stats work.
  • SPECNAME: (value) This is a fluff description of Spec 3. This is a description of how the stats work.

Gear

Onsite
  • (A list of things your character may carry day-to-day while doing their job on-site, e.g a firearm, tactical belt items, body armour, work-specific attire, radio, identification, small items or trinkets of significance, etc)
Offsite
  • (A list of things your character will have on missions, such as firearms and radios, and profession-specific equipment like explosives, medical equipment, tools, etc.)

Personal Belongings

  • (A list of your character’s personal belongings; these are generally kept in their room, and are of some significance to your character, e.g book/music collections, trinkets/jewellery, photographs, degrees, personal entertainment, etc.)

Background History

Eris was born in 1961 on March 19th in Manhattan, New York. Her parents were both employees of the Foundation and used the funding they received to send Eris to some of the best schools in the country. In 1980 Eris was enrolled in college and began attendance at Harvard. This did not last long however. Due to her parents' connections to the Foundation she has become an unknowing target for the group of interest known as the Global Occult Coalition. When her parents were made aware of this information she was pulled out of schooling and immediately placed into the protective care of the Foundation. She stayed with the Foundation for two years before her parents made a deal with the site's director. In line with the deal Eris was offered a job with the Foundation to work with a mobile task force as a field negotiator. She took this offer and was assigned to a field agent in May of 1983 to be trained. Most of her time on was spent studying military code and researching the history of various groups of interest. In January of 1984 Eris completed her initial training and was attached to mobile task force Omega-5 as a field negotiator and archival secretary.

In 1986 Eris left the Foundation to venture to the Wanderer's Library to expand her mind. It was not uncommon knowledge to her coworkers in the Foundation that Eris found her mortal coil terribly displeasing and sought to use the knowledge in the Library and its inhabitants in an attempt to alter her state of life to her own image. The terribly studious Eris spent the better part of a year within the Library seeking the knowledge she craved but found nothing.

Misc. Details

Languages
Facts
Music/Artwork
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