Cypress Adams

Player: RogueNite

Profession: Surveillance and Intelligence

Demeanour: Cypress is bold, foul-mouthed, and completely unashamed to be himself. He'll voice what's on his mind, he'll disagree and hammer home his point. He has a southern drawl, albeit a faint one, and his body language is often loose and relaxed.

Nature: Strong-willed and very compassionate (don't let the precision f-bombs sway you), Cypress wants to do the right thing. It would help if he knew what such a decision was, but he does not. That's what he's here to find. He's quite confident, he isn't harboring any sort of self-loathing. He just… Doesn't know which way is right, and there's only one way to find out.

Description: Cypress is a younger fellow with darker skin, freckles, and rosewood eyes. He stands at 5'4" and keeps his wild brown hair tied back in either a ponytail or a low bun, depending on the man's mood. As for attire- dark jeans, boots, plaid button ups- and a set of tan working gloves that he hardly ever removes.

Stats

Health

  • Physical Health: 13
  • Mental Health: 16

Attributes

  • Physical Defence: 3
  • Mental Defence: 6
  • Strength: 3
  • Agility: 4
  • Perception: 5

Skills

  • Melee: 0
  • Ranged: 3
  • Stealth: 4
  • Academics: 0
  • Science: 0
  • Medical: 0
  • Engineering: 0
  • Social: 5

Specialities

  • Vague Intentions: [1] It's difficult to cast assumptions without concrete evidence. This social faux pas is easy to take advantage of, and Cypress is happy for the opportunity. If Cypress has yet to make his true intentions clear, he gets a +1 to social rolls made to convince someone that he's on their side or that he's where he's supposed to be. If Cypress has; failed a social roll that run, gotten into conflict with the opposing party, or his team has done either of the two while Cypress was near, this spec cannot be used.
  • : (value) This is a fluff description of Spec 2. This is a description of how the stats work.
  • Viewfinder (Anomalous): [4] This is a fluff description of Spec 3. This is a description of how the stats work.

Gear

Onsite
  • (A list of things your character may carry day-to-day while doing their job on-site, e.g a firearm, tactical belt items, body armour, work-specific attire, radio, identification, small items or trinkets of significance, etc)
Offsite
  • (A list of things your character will have on missions, such as firearms and radios, and profession-specific equipment like explosives, medical equipment, tools, etc.)

Personal Belongings

  • (A list of your character’s personal belongings; these are generally kept in their room, and are of some significance to your character, e.g book/music collections, trinkets/jewellery, photographs, degrees, personal entertainment, etc.)

Background History

(A chronological record of your character’s personal history)

Misc. Details

Languages
  • English
  • German
Facts
  • Cypress's Favourites:
    • Song:
    • Food:
    • Book:
    • Season:
    • Movie:
    • Color:
    • Animal:
    • Band:
Music/Artwork
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